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Rain Forest Regeneration Survey App

DELIVERABLES

  • Design Thinking Workshop

  • Information Architecture

  • User Flow

  • Low & high fidelity mockups

TEAM

  • Lead UX/UI Designer (myself)  

  • Engineering Manager  

  • Product Managers  

  • ​Front-end & Back-end Engineers 

DURATION

  • 6 weeks (until handoff to development)

TOOLS

  • UXPin

  • Miro

  • Teams

  • Slack

  • WhatsApp

  • Jira

  • Confluence

DALL·E 2024-11-29 14.38.43 - A field scientist named Ben collecting data in a wetland area

SECTOR

Nonprofit, Environment RainForest company

BUSINESS NEED

The client (ClimateForce) needed to expedite and improve the assessment of Rainforest health by digitizing data collection from the manual survey process. This would enable immediate access to the information from anywhere and inform ongoing efforts through reporting.

SOLUTION

A specialized tool allows scientists and volunteers to utilize an offline application to collect site conditions & biodiversity rates as they survey sites within the rainforest.

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PROJECT PHASES

Emphathaize

  • Design thinking workshops

  • Persona definitions

Plan

Project plan and timeline

Build

MVP for pilot testing

Design

  • Information Architecture

  • User Flows

  • Wireframes

  • High fidelity prototypes

  • Design Systems

Design Thinking workshop

PERSONA DEFINITIONS

Our primary focus during the design thinking workshops was developing empathy for the various users involved in the survey process. Each set of users had different frustrations with the current process, and the goal was to address them through the new tool.

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We developed fictional personas based on experience and assumptions. We interviewed clients about the various aspects of their work, goals, aspirations, and frustrations. I believe this level of empathy is key to creating practical and useful design.

 

After the workshop, I documented 3 different personas that we identified as the primary users: field scientist, farmer, volunteer, and external scientist.

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Below is a snapshot of the field scientist persona definition.

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Persona Template_edited.jpg

Design Thinking workshop

USER STORIES

The next step after persona definition is creating simple user stories that describe the subject, action, and outcome. We scheduled follow-up meetings to document the user stories for the 3 different personas we had identified.

One sample screenshot.

Rain Forest Design Thinking workshop - U

Open PDF

DALL·E 2024-11-29 14.38.43 - A field scientist named Ben collecting data in a wetland area using the Wildnote app on his smartphone. The scene shows Ben wearing outdoor gear, incl.webp

Design Thinking workshop

"HOW MIGHT WE" (HMW) QUESTIONS

Since it was already clear that we were going to design a field survey tool, the client interview focused on "how might we" (HMW) questions. We dug deeper into the use cases and details of what they were trying to accomplish and phrased them in the form of these questions with the hope that the design would be able to answer/accomplish them.

 

Below are some snapshots of the questions from the session and the questions that were voted to be the focus for this release.

Screenshot of HMW questions from the workshop

Rain Forest Design Thinking workshop - 6 - Organize HMW (1).jpg

HMW questions chosen for the first release

Rain-forest-HMW design thinking workshop.png

Design Deliverables

INFORMATION ARCHITECTURE

Information architecture (IA) diagram is an effective way to identify critical components and understand how users perceive and categorize information.

 

​Building an informational architecture helped me, the team, and the client:​

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  • Sort through the existing PDF documentation and structure the information.

  • Document various forms, functions, and pieces of information for a clear understanding.

  • Understand the connection between the various forms and create a hierarchy. 

 

 

IA-Rainforest App

Design Deliverables

USER FLOWS

A key step after the design review involved user flow testing and collaborative brainstorming between the design and client teams. The snapshot of the Miro board below provides a glimpse into the collaborative platform used during this phase.

ClimateForce- Miro board.jpg

Design Deliverables

HIGH-FIDELITY PROTOTYPE

Prototyping the design was an iterative process that involved creating mockups, reviewing with product managers, incorporating feedback from the client, and testing the design before handing it off to the development team.

TRANSLATING PAPER FORMS TO SCREENS

Before & After Example

The snapshot below summarizes, in a nutshell, the process of translating the paper forms into a mobile interface. It is one of the examples of a form and corresponding screens.

Site condition calculator flow.png
rain-forest-designs.jpg

STYLE GUIDE

The colors and themes for the tool were inspired by the rainforest and nature imagery, and the style guide exactly fit the client's expectations. 

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1-Layout-191987454-1733008665.png
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CONCLUSION & LEARNINGS

The design was delivered on time and is currently in build (as of December 2024)

 

Two challenges come to mind when I think of how the project went:

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1. The complexity of design was underestimated based on the client's initial request and proposal. The design thinking workshops revealed more and more about how complex the use cases were and required more follow-up meetings and conversations.

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2. The client was fairly unaware of the scope of what they were requesting. There were multiple dependencies even in the simpler user flows that introduced new information elements and expanded the scope of the MVP. 

​The learning from both of these for me was to ask more clarifying questions earlier on in the project. What helped us navigate these challenges was the intimate involvement that the client representatives had with each project phase and deliverable.

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