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DESIGNER+DEVELOPER COLLABORATION

From Design to Development
To ensure successful collaboration between designers and developers, it is important to prioritize early and frequent communication, share a mutual understanding of goals and limitations, and encourage ongoing collaboration rather than relying solely on handoffs. Embrace iteration for improvement, foster respect, maintain clear documentation, and utilize collaborative tools.
 

I meet with my devs a few times a week. We brainstorm ideas for new projects together on how things could work and check in about my progress. Then, I design things I know are feasible to build, and developers feel included in the design process. When developers feel included, they are much more amenable to building things because they help make decisions! And in return, they check in with me as they’re building stuff to make sure it all looks and works the way we want it to. I even invite them to participate in some usability testing sessions if they have time so they can see how real users are using the things we built together.
 

Working together with the front-end team to build a design system has also helped our collaboration. There aren’t questions about how big buttons should be, where things should go, or what spacing/layout to use because we already built all those components together. It makes both of our jobs easier and faster and allows us to speak the same language and be on the same page without misunderstanding each other about the basics.


This plan outlines how UX/UI designers and developers can effectively collaborate throughout the product development lifecycle, ensuring a smooth handoff and a high-quality user experience.
01 DISCOVERY  /
02 DESIGN & PROTOTYPING  /
03 HANDOFF & DEVELOPMENT  /
04 DESIGN  

01

PHASE

DISCOVERY

Joint Participation

Goal: Establish a shared understanding of user needs, business goals, and technical constraints.

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Activities

  • Conduct workshops to define user personas, user journeys, and feature requirements.

  • Designers and developers should observe and participate in user research sessions to gain firsthand insights.

  • Early discussions to identify potential technical limitations and explore alternative solutions.

  • Maintain a central repository for research findings, user stories, and feature specifications.

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Designer Output

  • User personas and user journey maps.

  • Initial low-fidelity wireframes and flow diagrams.

  • Preliminary style guides and design principles.

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Developer Input

  • Technical feasibility assessments.

  • Identification of potential technical roadblocks.

  • Estimates for development effort.

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Questions for Developers (Designers)

  • "What are the technical limitations for implementing this feature?"

  • "Are there existing components or libraries that we can leverage?"

  • "What are the performance implications of this design?"

  • "How does this feature integrate with the existing system architecture?"

  • "What data structures will be required?"

02

PHASE

Design & Prototyping

Design-Led, Developer Input

Goal: Create detailed designs and interactive prototypes, ensuring technical feasibility and usability.

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Activities

  • Designers create detailed UI designs, specifying layout, typography, and visual elements.

  • Designers develop interactive prototypes to simulate user interactions and test usability.

  • Conduct regular design reviews with developers to gather feedback on feasibility and potential issues.

  • Begin to establish a shared component library, ensuring consistency and reusability.

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Designer Output

  • High-fidelity UI designs (e.g., Figma, Sketch, Adobe XD files).

  • Interactive prototypes (e.g., Figma, InVision, ProtoPie).

  • Detailed style guides and design specifications.

  • Design system documentation.

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Developer Input

  • Feedback on design feasibility and performance implications.

  • Identification of potential accessibility issues.

  • Suggestions for optimizing design for development efficiency.

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Questions for Developers (Designers):

  • "How can we optimize these animations/transitions for performance? If any technical complications in implementing them?"

  • "Are there any accessibility considerations we need to address?"

  • "Can you provide guidance on implementing these custom UI components?"

  • "How can we best organize the design files for easy handoff?"

  • "What kind of file formats and export settings do you prefer?"

03

PHASE

Handoff & Development

Developer-Led, Design Support

Goal: Provide developers with clear and comprehensive design specifications, ensuring accurate implementation.

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Activities

  • Detailed Design Specifications: Designers provide detailed specifications, including measurements, colors, fonts, and interaction behaviors.

  • Asset Delivery: Designers provide all necessary assets in the correct formats and sizes.

  • Style Guide Implementation: Developers implement the style guide and component library.

  • Regular Communication: Maintain regular communication to address questions and resolve issues.

  • Design QA: Designers conduct design QA to ensure the implemented UI matches the specifications.

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Designer Output

  • Detailed design specifications (e.g., Zeplin, Abstract, Figma Dev Mode).

  • All necessary assets (e.g., PNG, SVG, JSON).

  • Interaction specifications and animation details.

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Developer Input

  • Implementation of the UI and functionality.

  • Feedback on design implementation and potential issues.

  • Bug reports.

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Questions for Designers (Developers)

  • "Can you clarify the behavior of this interaction?"

  • "Can you provide the assets for this specific state?"

  • "How should this component behave on different screen sizes?"

  • "Can you review the implemented UI and provide feedback?"

  • "What are the edge cases for this feature?"

04

PHASE

TESTING & ITERATION

Joint Participation

Goal: Ensure the implemented UI meets user needs and business goals and iterate based on feedback.

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Activities

  • Conduct usability testing to gather user feedback on the implemented UI.

  • Ensure the UI is accessible to users with disabilities.

  • Developers address any bugs or issues identified during testing.

  • Designers iterate on the UI based on user feedback and testing results.

  • Track user behavior and gather data to inform future iterations.

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Designer Output

  • Updated designs based on user feedback.

  • Recommendations for future iterations.

  • Analysis of user data.

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Developer Input

  • Implementation of bug fixes and UI updates.

  • Feedback on the technical feasibility of proposed iterations.

  • Tracking of performance metrics.

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Questions for Developers (Designers)

  • "Can we track user interactions with this specific element?"

  • "What are the performance implications of these proposed UI changes?"

  • "How can we optimize the UI for specific user segments?"

  • "What are the most common user errors?"

  • "How can we improve the loading times of these pages?"

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